A tower shield made from metals that are not found on this world. Intricate designs are laced around the edges of the shield while the image of a lone castle is emboldened at its center. The insides of the shield seem to be made with comfort in mind as there are several layers of leather and cushioning. You can also feel a slight magical presence while holding it. An empty socket in the middle of the castle seems to be the only eyesore of the whole thing.
Increases your AC rating by 1 and gives you immunity from force damage.
Bastion. When fighting multiple enemies and your health is below 25%, you can activate this ability once per long rest. Once activated, adamantine walls (AC: 17 HP: 150) rise out of the ground, up to 75 feet in height, and surround you in a 5 foot radius. Whilst in this space you cannot attack or be attacked, cast spells, use/activate items, or move. Entities caught within the radius don't have these restrictions applied to them, but cannot leave the confines of the wall through magical/non-magical means. If your health exceeds the 25% mark or 24 hours have passed since using this ability, the walls immediately crumble to dust releasing you from all restrictions it applied.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Immunity: Force, Warrior or Paladin, Utility, Combat, Warding
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