The combination of hope and protection for all of mankind, with the will of a knight, a sword, and the aid of a god. The eyes of the user become hollow with an immense well of divine energy and an aura of crackling white light.
True Radiance
+ Divine energy flows through the user's veins giving it an aura of light that sheds bright light up to 5 feet and 100 feet of dim light.
+ The same aura of crackling light gives the user a +1 to AC.
+ Crackling Light keeps the user in a constant state of adrenaline as this keeps you on you're toes. Add 5ft of movement to current movement speed.
Divine Companionship: If the Sword decides to wield its self it is treated as a normal paladin but if wielded by a trusted companion the user gains un-interrupted benefits
+ Gains 4 charges that can be expended to release a crackling divine smite at level 1 after any attack made with the sword. A charge can be used as many times as desired so long as an attack hits.
+ Gains 3 charges that can be expended to cast: {Sanctuary(1st), Shield of Faith(1st), Branding Smite(2nd) or, Magic Weapon(2nd)} that can be used as an extra bonus action.
+ When the sword is wielded with trust: the user is healed 35 Hp (or depending on the swords level) and extra health flows over into temp hp
Great Proficiency: If willed by the sword you gain proficiencies
+ The great sword can trust it's user, and if it does, the sword works along side every swing and you gain proficiency on the great sword despite any incompetence.
+ Add proficiency bonus as a little extra damage per attack with the sword.
+ Gain advantage on all attacks made with the great sword as it corrects the users mistakes.
valiant effort
- If the sword is used in this manner, The sword looses all Devine power and becomes a completely normal great sword
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze
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