Weapon (sling), rare (requires attunement)

Two thick metallic discs connected by an axle, wrapped with a string with a finger-sized loop in the end.

Before attunement, this weapon can deal 1d4 bludgeoning damage on a successful hit. After a successful hit, the user must succeed on a Dex check (DC10) for the Yo-YOLO to return to the user automatically. If failed, the user must spend an action re-wrapping the string.

After attunement, the user may augment the Yo-YOLO by successfully performing some sick tricks (Performance DC 12):

Rock the Baby: A magical aura surrounds the immediate space around you causing time to speed up. Gain an extra action for this turn. If you are under the effects of a spell that causes a given effect each turn, you must also take another turn's worth of that effect.

Walk the Dog: Causes the enemy to look down at the ground, distracted. Gain the effects of Sneak Attack for this turn.

Around the World: 3 blades protrude from the body of the Yo-YOLO, increasing the damage to 1d8 slashing damage as you whirl it around.

Proficiency with a Sling allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Ammunition, Range, Slow

BurritoKing05

Comments

Posts Quoted:
Reply
Clear All Quotes