Damage over time continues and stacks with successful hits. Initial hit d4 additional hits d6.
"To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning."
"The Weapons of Sorrow are not the endgame, but a road map. Each evolution, every advance in the delivery of pain and the mastery of destruction feeds the Hive's hateful weapons research. They will map every scream, harness every aggression, until they understand every method by which to ravage the hearts, minds, and flesh of man. And in doing so, they will turn us against ourselves—feeding our lust, our greed, our fear, until we become a threat unto ourselves like none we could imagine. So, wield these, angry reaper. Strive to know the darkness in your own heart. Walk in the shadows of fallen heroes. And know that you are an enemy of hope."
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, 13th Understanding, 7th Book of Sorrow, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
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