Wondrous Item, unknown rarity

Wisp Sticks are made by The Roller and those in his employment. They have a very particular mix of enchanted gem dust and a rare herb. There are many flavors and effects that these items provide and they are highly prized for their various uses. But beware the after effects. They can be inconvenient.

 Zen tastes strikingly close to cannabis with a strong citrus undertone. When lit, the end burns a veritable rainbow of colors. The smoke that is exhaled looks like watercolors flowing through the air.

Charges: 3              Duration: 1 hour

-Relaxing Vibes: Expend 1 charge as an action to cast the Calm Emotions spell in a 10 foot radius centered on you.

-Feel the Peace: Expend 1 charge as an action to touch a creature and allow them to roll 1 of their hit die + con and regain that much HP.

-Happy Thoughts: Expend 1 charge as an action to cast the Feather Fall spell on yourself.

After effects: When the duration is over you must make a constitution saving throw (10 + 5 per additional active Wisp Stick) on a failed save, you become vulnerable to psychic damage and have disadvantage on Wisdom Checks and Saves for 1 hour.

Notes: Wisp Stick Rules: Each stick takes an action to use, and each one lasts for 1 hour or until all charges are used. Even non casting classes can utilize these. You may only have 2 wisp sticks active at any time safely. Activating a 3rd will cause the Overdose status for 1 hour. All Wisp Sticks have slightly harmful after effects that vary based on the flavor. After effects can be avoided by passing a save. Wisp Sticks come with Wisp Wallets, that act similarly to bags of holding but can only contain Wisp Sticks. After Effects: Make a DC10 constitution saving throw, adding 5 to this DC for each Wisp Sticks effect you were under at the time. On a failed save you will be under an after effect for 1 hour or until removed by Dispel Magic. Overdose: Take 1 level of exhaustion, and the poisoned status. (Lose 10 feet of movement while poisoned in this way)The exhaustion and lost movement increases by these values for every overdose you stack within the duration. You will recover from the poison after an hour or if removed by a spell or potion. Exhaustion remains until a long rest or until it is also magically or alchemically treated. Non-Caster Classes: Any class without natural spellcasting will instead use only their proficiency bonus when determining spell save dc, spell attack modifier, or spell modifier. This keeps the items viable for anyone to make use of. [DISCLAIMER] The original idea for these came from LuckyInks on patreon. The great majority of effects listed on them are my own ideas but please support the original creator if you like these items. I drew inspiration from many sources but they gave me the original spark of creativity., Buff, Consumable

Item Tags: Buff Consumable

Namfoodle_NamNam_Nindle

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