Wondrous Item, legendary (requires attunement by a 3 years.)

 

Black and white with chard Blood. Bound to the owners skin.

When attacked or attacking you may as a reaction and by spending one charge, catch one elemental attack and the fallowing effect will take place.

Acid. On a hit, the gauntlet deals 10 (3d6) acid damage. Each time you fire a stream the attack leaves a pool of corrosive liquid on the ground within a 5-foot radius of the impact for 1 minute. Each creature that enters the area for the first time on a turn or ends its turn there takes 1d6 acid damage.

Cold. On a hit, the gauntlet deals 10 (3d6) cold damage and each time a creature is hit by this item its speed is reduced by 5 feet (to a minimum of half its movement speed). The speed reduction lasts for 1 minute.

Fire. The gauntlet deals 10 (3d6) fire damage on a hit. As a bonus action instead of making an attack with the gauntlet you can choose to expend 3 of its charges to create a constant stream of flames for an entire round. While the stream is being fired you can make an attack with the gauntlet as a reaction and on each of your attack actions.

Lightning. On a hit, the target takes 10 (3d6) lightning damage. Three arcs of lightning then spring out from it to as many as three other targets, each of which must be within 10 feet of the first target. Each arc deals half the damage of the attack.

Poison. On a hit, a targeted creature takes 1d6 poison damage on the start of each of its turns for 1 minute. The target can roll a DC 16 Constitution saving throw at the end of each of its turns to end this effect. The damage increases by 1d6 each time the target is hit by a poison elemental gauntlet before the effect ends.

Thunder. On a hit, the target takes 10 (3d6) thunder damage. In addition, the attack’s range is 30 feet and creates a noise audible from 90 feet away.

Notes: 3 years., Damage, Combat

Item Tags: Damage Combat

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