A creation that seems to have been specially devised just to hamper arcane spellcasters, this poison is often reviled and feared by the magically enlightened. The blue jelly is often smeared upon blades wielded by assassins seeking to end the life of a wizard or sorcerer, and is quite easily identified by those familiar with the effects.
Once injured by a weapon slathered in the poison, the toxin goes to work by first destroying the knowledge of the highest level spell slots remaining in the caster’s repertoire. After stripping away the most potent spells from their mind, the poison then begins to inflict damage upon the victim’s psyche.
A creature subjected to this poison must make a DC 15 Wisdom saving throw, taking 4 (1d6) psychic damage on a failed save, or half as much damage on a successful one. Also, on failed save, the person inflicted by this poison will lose 3 (1d4) of their highest spell slots not yet expended for that day. Spell slots are recovered after a long rest as normal.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Notes: (The price of this poison is 750 gold pieces per vial), Damage, Debuff, Consumable, Bane
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
4/5/2019 2:50:08 AM
|
3
|
0
|
1
|
Coming Soon
|
Comments