Wondrous Item, artifact (requires attunement by a Requires Attunement by Zulir, his children, or someone he grants access.)

One of Zelon’s most powerful and valued Cantrip Cannons (sniper-styled) consisting of Zulir’s most treasured ability, his Eldritch Blast, and all the power he put behind it as a powerful Warlock. It is a beautifully and uniquely crafted, pure black antimatter rifle encrusted with 20 obsidian soul gems lining the barrel with gold plated accents. 

This unique antimatter rifle has the following properties: 

  • Contains 20 charges, each charge being able to cast 4 beams of Zulir’s Eldritch Blast as a single, powerful beam. 
  • You can take an action to expend one charge and make a ranged attack with the weapon, firing an Eldritch Blast which hits the target as a ranged spell attack. 
    • Scoped rifle with a range of 600 ft
    • +12 Bonus to Attack roll
    • On a successful hit:
      • 4d10 force + 20 damage 
      • Reduces the enemies speed by 10 feet and pushes them back 40 feet
      • Causes an “Eldritch Explosion”
    • The rifle cannot be used for 1 turn afterwards as it overheats and requires time to reset the powerful magic. 
    • It can also be “Overcharged” to accomplish devastating destructive results.
  • Regains 2d4 charges daily. 

Eldritch Explosion:

  • On hit the blast explodes around the enemy, dealing damage to anyone within the area of the explosion. 
  • Anyone within 5 feet from the blast must succeed on a DC 23 Dexterity saving throw or also take the damage, half on a success. Those affected by this shockwave of force do not suffer a reduction in movement speed if they fail the saving throw but are pushed 10 ft away from wherever the blast struck.

Overcharge

  • Once per day the user can overcharge the gauntlet to draw out the maximum power available. 
  • As bonus action, the user expends 10 charges to overcharge the rifle and unleash the true eldritch power of Zulir.
    • After using this bonus action, the user can use their following action to launch a barrage of 3 Eldritch blasts down upon the enemies at 3 different points in a 240 ft range. 
    • Each blast hits with a +15 to the attack roll in a radius of 10 ft dealing 4d10 force + 4d10 bludgeoning + 40 damage. 
    • Afterwards the gauntlet remains cannot be used for 1 full minute and must be removed from the person as it glows with radiant energy, dealing 4d10 fire damage to whoever is touching it after it overheats.

Notes: Proficiency: Longbow, Proficiency: Shortbow, Damage: Shortbow, Damage: Longbow, Requires Attunement by Zulir, his children, or someone he grants access., Damage, Buff, Combat, Wristwear

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2022 2:08:40 AM
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Item Tags: Damage Buff Combat Wristwear

BungWholeio

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