Weapon (club), legendary

This bat's origins are as mysterious as its wielder. For unknown reasons, it is a miracle for this bat to miss its mark. Its appearance is that of a typical metallic baseball bat.

When attuned, you double your proficiency bonus for attack rolls made with this bat. Furthermore, this bat has its own 5 luck points, which can be used exclusively for attack rolls with this bat.

This bat counts as magical for the purpose of overcoming resistance.

This bat is indestructible, for unknown reasons. 

On hit, this bat deals an additional 2d6 damage.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

bunty_

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