Weapon (greatsword), legendary (requires attunement by a Once attuned, the user has access to the swords 3 spell slots and spells. Leaves Blessing. The sword uses its power to heal a target. Heals 3d12 health. Branches Might. The sword uses its power to unleash a burst of magical energy. This adds 3d12 damage to an attack made by the sword. Upon a nature check of 18 or above, the magic burst will leave behind a sprouting thorn in the target. This will deal 1d10 damage each turn. Root protection. The sword unleashes its power to sprout roots from the ground, which can protect the user or a target from any attacks for 3 turns. Upon a nature check of 18 or above, the roots will last for 5 turns.)

Yggdrasil's Blade, 2d10+5 slashing damage. The sword is imbued with the power of the world tree, and can unleash that power in the form of spells and attacks. Leaves Blessing. The sword uses its power to heal a target. Heals 3d12 health. Branches Might. The sword uses its power to unleash a burst of magical energy. This adds 4d8 damage to an attack made by the sword. Upon a nature check of 18 or above, the magic burst will leave behind a sprouting thorn in the target. This will deal 1d10 damage each turn. Root protection. The sword unleashes its power to sprout roots from the ground, which can protect the user or a target from any attacks for 3 turns. Upon a nature check of 18 or above, the roots will last for 5 turns. The sword has 3 spell slots, which refill after every long rest.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Once attuned, the user has access to the swords 3 spell slots and spells. Leaves Blessing. The sword uses its power to heal a target. Heals 3d12 health. Branches Might. The sword uses its power to unleash a burst of magical energy. This adds 3d12 damage to an attack made by the sword. Upon a nature check of 18 or above, the magic burst will leave behind a sprouting thorn in the target. This will deal 1d10 damage each turn. Root protection. The sword unleashes its power to sprout roots from the ground, which can protect the user or a target from any attacks for 3 turns. Upon a nature check of 18 or above, the roots will last for 5 turns., Heavy, Two-Handed, Graze

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