Armor (shield), legendary (requires attunement by a May be attuned to by anybody.)
While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC., the weapon also has the thrown property with a range of 25/60 feet dealing 1d8 piercing damage. It also can be used to make a melee attack as well dealing 1d8 piercing damage.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Ranged Weapon Attack: Piercing, Melee Weapon Attack: Piercing, May be attuned to by anybody., Combat, Warding
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