Can use to attune to other Windblades in possession, and use their effects. Counts as a +0 weapon until more Windblades are attuned to it, which can be used to make an extra attack.
Currently acts as a +1 bonus to attack and damage rolls made with this magic weapon.
In possession of:
Windblade Mk I, (+1 rapier): 1d8 magical piercing, can cast zephyr strike/3, regain 1d4-1 per day
Windblade Mk II, (+1 knife): 1d4 piercing, adds +5 movement speed
Windblade Mk IX, (+1 shortsword in the prosthetic leg): 1d6 magical slashing, cast flight/6, recharge 1d6 per day
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Finesse, Vex
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