A magical foldable mech suit.
Folded: A small back armor attachment that slings around the arms of the owner. On the arm straps there are 2 handles, when you pull them both, the mech activates. It is its corresponding color of the mech's element It weighs 5 pounds.
Activated: When you pull the handles into your hand, the back piece glows and your size increases to huge. You float up in the air, and plates appear around you and your AC increases (or decreases) to 18. The mechs have 2 arms, each with a special attachment on it. the right arm has a large hand on it that moves with the attuned. The owner's unarmed strike increases to 1d12 + 6. On the left arm, there is an elemental cannon that fires a sphere on pure Fire (red), Ice (Blue), Rock (brown), Lightning (light blue), or Acid (Green). That have a range of 300ft and +12 to HIT and do 4d8 damage. The legs have a jet jump of 50ft. (Flying) and 60ft (Walking) speeds.
*Special Abilities: Fire: Flame burst - In a 20ft radius, up to 10 targets take 4d10 fire damage, Ice: Flash Freeze - All creatures in a 30ft radius freeze in a block of ice DC 15 STR SAV to escape. Rock: Ground Pound - All creatures in a 20ft radius are knocked prone. Lightning: Passive Shock - on an unarmed strike, the target can't take an action or bonus actions on it's next turn. Acid: Acid Armor (Passive) - On a melee attack, the attacker takes 1/2 the damage dealt.
* special abilities can only be used 1 time a day.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Speed (Flying), Bonus: Speed (Walking), you can only attach and activate the mech when attuned, Str. 15 Required, Stealth Disadvantage