Weapon (longbow), artifact

You have a +3 bonus to attack and damage rolls made with this magic weapon.
This weapon cannot be used with any kind of ammo, and magically generates its own arrows. Attacks made with this weapon are magical in nature, and ignore immunities and resistances to damage dealt by this weapon.

This weapon, though a Longbow, is absurdly light to the point that you can barely tell that you are holding anything save for the pressure you feel in your hands as you wield it as though it is weightless. (It is considered as a light weapon, ignoring the heavy weapon type associated with longbows)

At the start of your turn, visions flash through your mind, showing you the locations of all enemies on the battle field, invisible or not, granting advantage on your next ranged attack with this weapon.

-Sacred Flame Arrows

-Hipfiring this weapon fires three tracking projectiles. Choose three targets shown to you during the vision, even if they are behind cover, unless they are fully covered by at least three conjoined surfaces (in front of, on the sides, and above) between you and the target, ignoring the cover condition (if the full coverage conditions are not met). Without aiming down sights (hipfiring), let loose 3 Sacred Flame Arrows at once, each arrow automatically hits their mark. Targets marked by these projectiles explode upon death, or when struck by another Sacred Flame’s explosion.

-Targets hit by Sacred Flame Arrows are ignited, and take 1d10 fire damage, +1 piercing, +1 fire, and +1 radiant when hit, then continue to take 1 point of piercing, fire and radiant damage at the start of each of their turns and again at the end of each of their turns, each turn until the projectiles explode on target’s death or until exploded by either another Sacred Flame Arrow’s explosion or Causality Arrows fired by this weapon, or if the target changes form or attempts to teleport or move between dimensions or planes. If these arrows do not explode within three minutes, the arrows fizzle out of existence, ending their effect.

-Sacred Flame Arrow explosions deal 1d6+3 force damage to any target within 5 feet of the target and chains damage across nearby triggered explosions causing each triggered explosion to deal an extra 1d6+3 force damage for each previous explosion in the chain, going from the closest to farthest.

-Causality Arrows

-As a Bonus Action, aim down sights to activate Causality Arrows. Arrows fired in this way grant advantage to your ranged attack with this weapon, and must be aimed at a target within range. Causality Arrows do not track their targets and only hit one target. Arrows fired while aiming down sights cause Sacred Flame Arrows to instantly detonate. (+3 to hit, 3d10+9 piercing, fire and radiant damage, and 3d6+9 bludgeoning damage to any target within 15 feet of the explosion)

-Precision hits (on a critical hit) with perfectly drawn arrows increase the power of this detonation (triple the range of the explosion and damage dealt for each arrow that has hit the target previously while Sacred Flames is applied to the target)

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Advantage: Dexterity Attacks, Damage: Fire, Damage: Piercing, Damage: Radiant, Ignore Weapon Property: Heavy, Light, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Maharot