liquid dice ( 1 charges ) : field is the size of the room if used outside its 50ft range this stays for 10 turns or 1 min you are always in the center you can't move or the field dissapears
roll a d6
: 1) swamp land: as vines and roots appear out of the ground and that set ground becomes soggy the terain becomes difficult terain
2) ice spikes: as spikes fill the area for every 5ft of movement creatures take 1 damage ( can not be melted )
3)scolding rain : as a rain cloud appears in the chamber or area take 1d4 to all in range who come in contact with the rain (caster is included)
4)sunami :waves appear from your feet as every creature gets pushed back 5 ft each turn (expect caster)
5)worlpool; a worlpool is created from the botom of your feet that sucks every creature 5ft in if a creature is alr 5ft from the caster away then it will be swallowed by the worlpool and spit out taking 1d6 force and it'll be shot back out 30 feet in any direction .
6)healing bubbles : tiny bubbles appear in the air if touched the creature heals 1d4 there is a constant of 5 bubbles in the area once one is popped another shall randomly appear
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