A deep black pistol with ornate, glowing red engravings
When produced outside of combat, the user is granted advantage on persuasion and intimidation.
The user may expend a charge to add 1d6 psychic damage as the pistol causes foes to question their ability to win the battle. This ability has 6 charges that reset at dawn
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Advantage: Intimidation, Advantage: Persuasion, Loading, Range, Ammunition (Firearms), Vex
Previous Versions
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12/21/2022 5:02:26 AM
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1.0
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Coming Soon
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12/26/2022 9:48:42 PM
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3
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1
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Coming Soon
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