Deathward 1: You have advantage on death saving throws.
Hidden 2: You can use an action to speak this weapon’s command word, the weapon appears as an different item of a similar size until you speak the command word again to end this effect. The weapon retains all abilities during this time, and if a creature uses its action to examine the item, the creature can determine that it is an illusion with a successful DC 12 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Indomitable 1: When you are reduced to 0 hit points, you can immediately make an attack with this weapon before you fall unconscious.
Battlemage 4: When you cast a spell, you can use your bonus action to make an attack with this weapon.
Bravado: The weapon wants to be heard. If knocked against an inanimate object it will let out a booming noise that can be heard 300 feet away.
Was once in the possession of a devil.
Was wielded in battle in Avernus.
A previous owner led an army with this weapon.
Crafted by gnomes, it has a maple wood handle and a brass blade. it seems to leave a small trail behind it as it moves
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Advantage: Death Saving Throws, Requires attunement., Finesse, Vex
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