Wand, uncommon

 While holding it, you can use an action to expend a charge, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. If you break the orb at the end of the wand you will heal for 2d6+4 . Once the orb is broken it becomes a 1d4 martial weapon.

Notes: Detection

Item Tags: Detection

CajunPanda

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