Wand, legendary
This wand has 1 charge. While holding it, you can use an action to expend its charge and create a nuclear explosion dealing 1000d100 fire damage, 1000d100 radiant damage, 1000d100 thunder damage, 1000d100 acid damage, and 1000d100 force damage in an 80 mile radius sphere originating from a visible space within 30 ft. The wand then is destroyed along with every thing within a sphere with a radius of 50 miles. Additionally, any creature within a 100 mile radius of the point of origin then takes 1d6 poison damage every 10 minutes and is permanently blinded. Any creature within a 150 mile radius also takes 1d4 poison damage every hour.
GuyWithGun3688

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