Weapon (dagger), artifact

When attacking with this weapon, all damage dealt is psychic with the exception of spell attack damage. This includes sneak attack dice being converted to psychic damage. 

Knowledge of the Dead

Once per day, as an action, you may stab Wyrm into the brain of a recently dead creature provided it has an INT score of 5+. When you do this, you get a flash of their recent memories. This allows you to gain advantage on survival, history, intimidation, persuasion and perception checks for 1 hour.

Strong Mind

Once per day, you may gain advantage on any Intelligence based check or saving throw. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Psychic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Doostin

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