Weapon (longsword), rare (requires attunement by a requires attunement)

 +2 bonus to attack and damage rolls.

Multiattack. The wielder can make two attacks once every round and must take a short rest to recharge.

Drain Life. If Target is cut and has drawn blood the wielder regains hit points of 2d8 + 4.

Drain Power. Strength score of attacked creatures, increasing your own Strength score (returns to normal after rest) When your Strength score is increased to 25, attacks deal an additional 2d6 necrotic damage.

Deathly Aura. Each creature within 60 feet of the wielder must succeed in a DC 16 Wisdom saving throw or be frightened for 1 minute. If the save is failed 5 or more times, the target also takes 22 (2d8+5) psychic damage. A frightened Target can repeat the saving though at the end of each of its turns, ending the fighting condition on itself on a success, the affected creature is then immune to this ability for 24 hours.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: requires attunement, Versatile, Sap

CrimsonDarkLord

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