You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a attack using this weapon, it deals an extra 3d8damage damage of your choice. Choose from fire, cold, lightning, acid, or poison. And if the target is a giant, an additional 2d8 bludgeoning damage. Immediately after the attack, the weapon flies back to your hand.
Bonebreaker. When you hit a large or smaller creature with a melee attack the creature must succeed a DC 24 con saving throw or have their bones shattered and take 5d10 bludgeoning damage and be knocked unconscious.
When you hit a creature with the dragon type, but not chromatic dragons, the dragon takes a additional 2d8 force damage.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Additional, Damage: Additional, Damage: Bludgeoning, Damage: Fire, Damage: Force, Damage, Combat, Versatile, Push
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