You have a +1 bonus to attack and damage rolls made with this magic weapon. As a bonus action, wielder can choose to throw the dagger at an enemy of up to 20 feet away, then teleport to the target without using any movement speed, meaning the wielder can move 30ft then move an additional 20ft via the dagger for a total of 50ft. The dagger does ranged damage when this occurs. Damage 1d4 (thrown 20ft range)
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, player must be in possession of dagger for one long rest., Damage, Combat, Finesse, Light, Thrown, Nick
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