Visually, the Zat'nik'tel's design resembles a Goa'uld symbiote. The weapon is activated by squeezing a switch on the bottom curve of the gun. Following this initial activation, each subsequent press fires a directed energy beam from the "mouth" of the Goa'uld. When deactivated, the weapon becomes more-compact with the top section folding down several inches.
Each Blast Deals 4 d10 Lightning Damage, (this is not a magical effect and cannot be counter-spelled
If this is fired at a creature when It is Dead, It will disintegrate them completely, leaving no trace of their body
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Ranged Weapon Attack: Lightning, Paralyzed, Range, Ammunition (Firearms), Reload, Vex







Comments