You have a +1 bonus to attack and damage rolls made with this magic weapon
Spiraling vines coiled in on themselves, taught with a string. Every so often these vines will writhe and wiggle, but the string never loosens. Whenever you grasp hold a few thorns catch around your hand, but never close enough to break skin.
While attuned to this weapon, you're capable of mighty feats beyond your class. When you attack with this weapon you can expend a charge, or you can take a -5, to do one of 2 effects.
Trip Attack - Strike the opponents weak points and force it to make a Strength Save vs your DC or fall prone.
Disarming Attack - Strike a weapon the enemy is carrying and attempt to knock it from their grasp. On a successful hit the target makes a Dexterity Save vs your DC or drop a weapon they are holding, and take 2d4 extra damage.
Your charge counter mirrors your Proficiency Bonus per uses. If your charges run out you're able to expend a hit dice to fuel the effects. If you choose to do this function you will be able to roll that die and use it as part of your DC overall. But your hit dice will still only replenish on a Long Rest.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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