A parasitic like sludge that is moving about in a small glass tube. If the tube is opened by a creature, the sludge attaches to whatever opened it. If it has not come into contact with any creature outside of its container, it will search for a suitable host. If a creature wishes not to have the sludge attach to them, they must successfully make a DC 15 Wisdom saving throw or the sludge will seep into the skin. If the save is failed, the sludge will seep into the skin and lay dormant to the host until they feel they need to interrupt. However, if the host wants the sludge to attach to them, a DC 15 Constitution saving throw is needed or else the host faints for 3 hours. If a successful bond is made, the user can let the sludge cover them, acting as an armor. The sludge can summon any common weapon at will. You are resistant to slashing, bludgeoning, and piercing. However, if the sludge is to come into contact with fire, it will attempt to escape the host (DC 14 WIS) and run away. (This is an item that goes with the race of the same name. This item is to show the player they have the sludge and can see what abilities the sludge helps with)
Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Vulnerability: Fire, Bonus: Ability Checks, Advantage: Intimidation, A parasitic bond must be formed and must be a successful match., Creation, Communication, Buff, Utility, Outerwear







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