Weapon (warhammer), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This Warhammer holds 6 charges and regains 1D6 charges each dawn. You can spend any number of charges to produce delicious fresh beer from it, 1 charge is equivalent to 1 liter.

Also, when you hit a creature you can expend 2 charges to force the creature to make a Constitution saving throw DC 14. If the creature fails it is drunk for 1 minute, and illusory birds appear around its head. While drunk, it is considered poisoned and must roll a D6 every time it moves more than 5ft. On a 5, it uses all its movement to move in a random direction. On a 6, it falls prone before moving.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

Grimjak

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