Ab'astrial's eternal devastation looks like a 6ft long sword made of a bunch of diamonds held together by gold.
this sword can level up. the way it levels up is by killing a certain amount of enemies. below i put how many enemy’s you have to kill for each level and what happens when you get to that level. also any enemies you kill are just for that level so when this sword levels up you have to start back at 0 and the bonuses for each level don’t stack.
- lvl1: 5 enemies +an extra 2 to hit
- lvl2: 10 enemies +an extra 3 to hit and +1 damage
- lvl3: 20 enemies +an extra 4 to hit and +2 damage and from now on you can use parry
- lvl4: 35 enemies +an extra 6 to hit and +3 damage and from now on you can use double jump
- lvl5: 50 enemies +an extra 6 to hit and +5 damage and +5ft to speed
- lvl6: 75 enemies +an extra 8 to hit and +2d4+2 damage and +5ft to speed and from now on you can use dash
- lvl7: 100 enemies +an extra 8 to hit and +3d4+3 damage and +5ft to speed and from now on you can use heal
- lvl8: 125 enemies +an extra 8 to hit and +3d6+5 damage and +5ft to speed
- lvl9: 150 enemies +an extra 9 to hit and +4d8+1 damage and +10ft to speed and from now on you can use spin attack
- lvl10: 200 enemies +an extra 11 to hit and +5d10+5 damage and +10ft to speed and from now on you can use dash attack
once you have killed 1000 enemies you can choose to go back to lvl 1 to make your sword permanently do double the damage. after you do this you need to kill 10x the amount of enemies for each lvl.
when you use this weapon roll a d20 then roll that many d4s +1 extra d4 per level. every time you roll a 4 with one of those d4s you get a charge. you can only have up to 50 charges at a time and you cannot use more than 10 charges in a turn. you can use charges to do the following things:
attack (costs 2 charges). +4 to hit 3d4+1 damage and range is 5ft.
double jump (costs 1 charge). you can jump 10ft into the air. (locked until fourth lvl)
parry (costs 2 charges). you can add 2 to your AC for the next melee attack that would hit you. (locked until third lvl)
dash (costs 1 charge). you can move another 25ft. (locked until sixth lvl)
spin attack (costs 7 charges). you spin in a circle which makes everyone in a 10ft area take 10d8 damage. (locked until ninth lvl)
dash attack (costs 1 charge). you move at least 10ft but you can move up to 30ft and then use attack on someone within 10ft of you. (locked until tenth lvl)
heal (costs 3 charges). you heal 2d6 hit points +whatever the swords lvl is. (locked until seventh lvl)
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze
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