Weapon (dagger), legendary (requires attunement by a This blade psychically bonds to its master. Abling it to appear in hand at the call of its name. Not during attacks)

 

Zunehmung der Opfer

You gain a +3 bonus to attack and damage rolls made with this magical weapon. 

(Zune Mode) When you attack and hit a creature that is surprised with this dagger, it must make a con saving throw with a DC of 18. On a failed save, the target takes an additional 2D8 piercing damage from your attack.
(Fury Mode) As a bonus action, the user can cut themselves dealing 2d10 damage to themselves. The blade then grows twice it's normal size and glow a fiery red and gold until the start of your next turn. While in this state, the weapon deals 4D10 piercing damage and 2d4 fire damage.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Stealth, Damage: Piercing, This blade psychically bonds to its master. Abling it to appear in hand at the call of its name. Not during attacks, Finesse, Light, Thrown, Nick

BlackReptar1991

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