Attuning to this vial requires you to mix your blood with the last drops of Malevanor's. To successfully attune you must introduce several drops of your own blood without spilling any of the blood in this vial. Once attuned, the vial can no longer be opened. If you break your attunement, the blood goes dull until a new sacrifice is made. If you are disintegrated, the blood inside turns to ash and the vial becomes inert.
This vial imbues you with the resolution of Malevanor and increases the spellcasting abilities of clerics.
Secondly, if you spend a hit die to recover hit points one use of your channel divinity is regained. This property can only be used once per long rest.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Secondly, if you spend a hit die to recover hit points one use of your channel divinity is regained. This property can only be used once per long rest., Attuning to this vial requires you to mix your blood with the last drops of Malevanor's. To successfully attune you must introduce several drops of your own blood without spilling any of the blood in this vial.
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