You gain a +3 bonus to attack and damage rolls made with this magic weapon.
On a hit, the target takes an extra 3d6 necrotic damage if it isn't a construct or an undead.
If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). You also gain temporary hit points equal to the hit points the target had remaining.
While carrying this sword, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Curse: If the wielder of this blade dies or someone is killed by the weapon, the weapon will consume their soul. Only the wish spell can bring a person back to life when they die this way. This curse can only be removed by that of a wish spell. The remove curse spell only temporary halts this effect for 24 hours.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Heavy, Two-Handed, Graze
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