Weapon (crossbow, hand), very rare (requires attunement)

This strange contraption of gears, wires, and lacquered wood has a handle with a metal grip and crank. Its stock bears a flamboyant maker’s mark that reads: “Made in Hupperdook,” a city in Wildemount. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you roll a 20 on an attack roll made with this weapon, you can immediately make another attack with this weapon after resolving the critical hit. When you roll a 1 on an attack roll made with this weapon, you must succeed on a DC 14 Dexterity saving throw or take 1d6 piercing damage as some of its gears and wires spring loose.


Source: Tal'Dorei Campaign Setting Reborn

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Ammunition, Light, Loading, Range, Vex

TorvintheDragonborn

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