Weapon (greatclub), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Zapper Strike: on a hit the creature hit must make a DC 14 constitution saving throw. on a fail, the creature is stunned until the wielders next turn. After that turn the creature can make another save attempt unless struck again, then the save goes up by 5.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Lightning, Damage: Bludgeoning, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

Eric_The_Writer_1987

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