Wrath is the chosen weapon of Hikan-teki, God of the Underworld, forged in his blackstone castle’s blazing forge with the heat of hell itself. You gain +3 bonus to attack rolls and damage rolls when attacking with this weapon
Elementally Adept: Wrath has 8 charges. You can use an action to spend 1 charge to cast a cantrip/1st/2nd/3rd/4th/5th Level spell that deals fire or necrotic damage. YOu can also use an action to spend 2 charges to cast the spell Timestop (2/day) or Earthquake (3/day).
Devourer of Purity: When Wrath reduces a good-aligned creature to 0 hit points, the wielder can have the creature make a DC 20 saving throw or be sucked into a black hole and destroyed on a fail.
Elemental Resistance: While attuned to Wrath, you have resistance to fire and necrotic damage. You are also immune to poisoned and disease.
Long-distance: Attunement to Wrath canot be broken by long distances apart.
Forged in Fire: When you successfully land an attack with Wrath, you can choose to deal an additional 1d8 fire damage, or 2d8 on a critical.
Sentience: Wrath is a sentient chaotic evil weapon with an intelligence of 15, a wisdom of 16, and a charisma of 19. It has darkvision out to a range of 120 ft. This weapon communicates telepathically with its wielder. It can speak, read, and understand Common, Infernal, and its wielder’s languages. The red gem set in the middle of the handguard glows when Wrath speaks aloud. Its voice is deep and gruff. Wrath can levitate up to 5 feet off the ground in a 120 ft radius. If Wrath is above/below its Wielder's elevation, it is able to fly upwards/downwards towards the Wielder. If Wrath is contained, it cannot fly towards its wielder. Furthermore, if Wrath is no longer within 120 ft of its wielder, it loses the ability to levitate.
Personality: Wrath speaks in a rude and taunting tone, and enjoys making fun of its wielder. Wrath, like their twin Wish, belives in the balance of good and evil, but unlike Wish, they do not care for keeping it, instead Wrath belives they were created to tip this balance and create chaos across the universe. Wrath also aims to protect Hikan-teki and his followers. Furthermore, they intend to kill Kiyoi, the Goddess of the Heavens and her followers. Wrath shares a love/hate relationship with Wish, their twin. Sometimes they get along, (most) times they fight. Wrath demands that its wielder does evil actions. This happens every 1d4 days after the last time the wielder committed an evil action. Failure to do so will cause Wrath to banish you from attuning to him. Doing a good action has the same effect. Wrath will only demand a evil action done if there is an opportunity to do so the day they demand it. e.g. Wrath will not demand a evil action if you are trapped in a dungeon alone, but they will as soon as there is an opportunity for one.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Resistance: Fire, Resistance: Necrotic, Immunity: Poisoned, Immunity: Poisoned, evil-aligned creature, Versatile, Sap
Comments