This piece of art, crafted by the finest of Artificers, is inlaid with silver, gold, and platinum designs. Wielding this weapon may be the closest thing to godhood a mortal can get. It is very expensive at a price of 100,000GP this thing's first casualty will always be the coin purse of the owner's coin pouch or the person who made it after trying to sell it to less-than-moral adventurers. Wilding this weapon is a status symbol that can make kings listen to you as you are no longer an adventure, you are a hero, or a villain depending on who it's pointed at.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Proficiency: Intimidation, The ammo cost per bullet can be anywhere from 10GP to 1000GP depending on the artificers level and access to antimatter, Requires proficiency with tinkerers tools and guns, Damage, Combat, Artificer, Warm, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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