This demonic whip is infused with an enchanted Wyvern stinger.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Siphon
On a successful attack, you may use your reaction to siphon the life force of your target. If you do, half your damage total is stored in the weapon, all damage is still applied, up to 60 damage may be stored this way.
Inject
On a successful attack, you may inject all the damage stored in Wyvern's Bane as poison into the target. If you do, the target must make a DC 15 Constitution saving throw. The target takes poison damage equal to the amount stored in Wyvern's Bane and is poisoned for 1 hour on a failed save or half as much damage on a success and isn't poisoned.
Wyvern Blood
While holding this weapon you are immune to Poison Damage.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Immunity: Poisoned, Damage, Combat, Finesse, Reach, Slow
Previous Versions
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3/24/2023 12:09:28 AM
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