Difficulty: Grandmaster
Casting time: 1 action
Duration: Instantaneous
Req: Tinker's spare appendage
This massive metal and wire-covered gauntlet look like it belongs to a giant. Once per long rest, an action can be taken to use Tinker's big fist to strike an object, structure, or creature. When the strike is against an object or structure, a long windup and whirling fans can be heard before striking the target for 6d8 damage or succeeding on a DC 26 Strength check for pushing or striking. If a creature is targeted, it must succeed on a DC10 Dexterity saving throw or suffer 10d8 bludgeoning damage. It takes an additional action to don or doff the device. This device can be used once per long rest. During a long rest, 1 hour of time must be spent preparing the device for the next use.
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