Difficulty: Advanced
Casting Time: 1 action to activate
Duration: Until Dismissed
Req: Tinker's Launcher
This device resembles a jumble of octopus limbs and metal cables. The actual dexterity of the tentacles is minimal and the device is more designed to lash out in a burst rather than perform sustained precision tasks. When activated all creatures within 10 feet of you must make a DC15 Strength saving throw. On a failed save, a target takes 4d6 slashing damage and can't take reactions until its next turn. On a successful save, the creature takes half damage but suffers no other effect. This device requires 10 minutes to strap on and equip. This device can be used once per long rest. During a long rest, 1 hour of time must be spent preparing the device for the next use.
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