You gain a +1 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 piercing damage. Immediately after the attack, the weapon flies back to your hand.
After a successful stealth attack roll when throwing the weapon, the thrower may infuse the weapon with an unknown power by speaking the Draconic runes engraved on the blade. Once done successfully, the runes will glow fiery red. The target takes an extra 3d8 of fire damage. This power may only be done once a day. For those familiar with Draconic, it says wiap ssej kagh vis, or, Fly Silent and True.
Description:
An odd, curved silver dagger with a gold (well engraved) dragon on the rear bolster, sitting on top of a moderate sized Amethyst. The dragon's tail runs down the spine and comes to a point about halfway down. The blade slides down to a sharp point that always seems to draw blood. Along the sides of the blades there are a number of Draconic runes, down the side.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Fire, Draconic Speaker, Damage, Combat, Finesse, Light, Thrown, Nick
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