Weapon (longsword), artifact (requires attunement by a To attune to the item you need to figure out how to fix the clock built into the sword, DM's rule on what ability check needed based on the damage the clock has.)

A magical longsword that is built with moving gears in the center and a small working clock built into the guard, attuning to the sword results in you having to make a dex save 12 of or higher. Succeed and you get a +1 to all damage and attack rolls with the sword and +5 movement speed, fail and it half's your movement and you do -1 to damage and attack rolls. Every new dawn you have to redo the saving throw or until you unattune from it.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: To attune to the item you need to figure out how to fix the clock built into the sword, DM's rule on what ability check needed based on the damage the clock has., Versatile, Sap

Sir_Tiddlywink

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