This ornately decorated wand looks exactly like a Wand of Fireballs but with a DC15 Arcana roll the true wild magic nature of this wand is seen
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Whenever the Cursed Wand of Fireballs is used roll a d6 on evens, the wand works as normal, on odds, wild magic surges through the wand, roll a d100 for each charge used, and the effect(s) in addition to the spell being cast occurs:
1 |
Green energy crackles in your wand then an intense blast of magical energy explodes from a point centered on you. All creatures within a 30-foot radius except you must make a DC16 Dexterity throw, on a failed save a creature takes 5d10 force damage and is pushed 30 feet and knocked prone, and Half damage and not pushed or knocked prone on a successful save. you take 5d10 damage automatically and is also pushed and knocked prone. The wand is destroyed. |
2 |
your skin turns a bright blue, giving advantage on Stealth Checks in water and disadvantage on Stealth Checks everywhere else. |
3 |
your vision is blurred, any spell that requires Line of Sight is cast at disadvantage, and all visual (Perception) checks are cast with disadvantage. |
4 |
Whatever you are holding in your wand glows red hot, and must be dropped (as a reaction) or take 1d8 fire damage per minute. |
5 |
A European Swallow appears above you and drops a coconut on your head doing 1d6 bludgeoning damage. The bird then flies away. |
6 |
A large silver bucket appears in front of you, you must make a DC 10 Dexterity saving throw, on a failed save you trips, getting knocked prone |
7 |
A large boulder shoots from your wand anyone in a 100-foot line must make a DC 12 Dexterity saving throw on a failed save a creature takes 3d10 bludgeoning damage |
8 |
your wand flies from your hand 2d10 feet away, |
9 |
The wand sprouts flowers in a 20-foot radius around you, any creature that lands on these flowers takes no fall damage |
10 |
The wand shatters in your hand doing 1d4 Piercing damage and destroying the wand. |
11 |
All creatures within 20 feet of you must make a DC15 Charisma saving throw or be charmed by you for 1 minute |
12 |
A golden ring appears at your feet, wearing it makes you invisible to everyone but undead creatures. |
13 |
your movement speed is halved for 10 minutes |
14 |
you gain the ability to speak with animals for 1 hour |
15 |
your hair and nails grow at an accelerated rate for 24 Hours |
16 |
The wand glows brightly for 1 hour, illuminating 100 feet with bright light and another 100 feet with dim light |
17 |
A peanut butter and jelly sandwich appear in your hand, the sandwich heals 1d6 HP |
18 |
your voice becomes high pitched and squeaky for 10 minutes |
19 |
you become transparent and all melee attacks pass through you for 1 minute |
20 |
your equipment and armor become invisible for 1 hour |
21 |
a blue bucket of red popcorn appears at your feet, if eaten you can breathe fire for 1 minute, the fire breath does 1d8 fire damage and is cast in a 5-foot cone. |
22 |
you gain temporary immunity from acid damage for 1 hour |
23 |
your body is surrounded by a glowing blue aura, increasing your AC to 20 |
24 |
your footwear becomes 4 frogs for 1 hour |
25 |
you gain temporary immunity from cold damage for 1 hour |
26 |
you gain temporary immunity from fire damage for 1 hour |
27 |
you gain temporary immunity from lightning damage for 1 hour |
28 |
you gain disadvantage on all ability checks for 10 minutes |
29 |
you fall asleep, and can only be awaken by another creature making a DC14 medicine check |
30 |
3 penguins appear in front of you and attack them |
31 |
All creatures that are currently fighting you or your companions must target you on your next attack |
32 |
A small house with a white picket fence appears around you, and any creatures in a 20-foot cube near you are harmlessly teleported in a corresponding room of the house. The house is sparsely decorated with modest paintings, plush velvet chairs and sofas, and a fully stocked kitchen. This house as 2 bedrooms, a kitchen, a living room, a bathroom and a dining room. all other aspects are at the DM's discretion |
33 |
The wand surges with energy and the spell is cast at 9th level |
34 |
All of the gold in your inventory is reduced to copper |
35 |
All items on your body are reduced to the coin value of the items |
36 |
your hair turns blue |
37 |
A lizard crawls out of the wand and is friendly to you |
38 |
A 100-foot-tall 20-foot-wide apple tree sprouts from the center of the target after the fireball disperses, if eaten an apple from this tree grants temporary immunity from fire damage for 1 hour. |
39 |
a 50-foot-deep 20-foot-wide hole appears from the center of the target |
40 |
Wings sprout from your back giving you the ability to fly for 1 hour, they fall off after an hour |
41 |
A 30-foot hotdog springs from the wand, anything in its path must make a DC12 dexterity saving throw or be crushed by the hotdog dealing 4d6 bludgeoning damage |
42 |
A sperm whale and a pot of petunias appear 100 feet above the ground (or as high as the room allows. |
43 |
Any empty container in a 10-foot radius of you are filled with mayonnaise |
44 |
you temporarily shrink 1 foot for 24 hours |
45 |
A squirrel appears and attacks you |
46 |
all water in a 100-foot radius centered on you disappears |
47 |
your spell slots (if any) are regained |
48 |
All light sources in a 50-foot cube centered on you are extinguished |
49 |
you are teleported randomly 30 feet from your original position |
50 |
All creatures within 20 feet of you are teleported in a line starting 5 feet in front of you in order of height. |
51 |
All metal armor on your body is turned into wood, giving a -2 to any AC bonus the armor was originally giving |
52 |
For the next minute, dancing motes of light fill the air within 10 feet of you |
53 |
you are unable to speak a deliberate lie for 1 minute without taking 1d6 physic damage |
54 |
you are tastes anything it sees for 10 minutes |
55 |
All hostile creatures within 20 feet becomes friendly towards you until the end of their next turn |
56 |
All of your hair falls out |
57 |
A modern earth car appears 20 feet in the air above the target |
58 |
A vicious white rabbit appears 20 feet in front of the wielder (use a Bulette stat block Basic Rules pg., 266) |
59 |
All weapons besides yours and your allies in a 30-foot radius are turned into mud |
60 |
A swarm of beetles covers you giving you a +2 to your AC for 1 minute |
61 |
A Giant Eagle carrying a grey cloaked wizard flies above you |
62 |
A patch of strawberries springs from each step you take for 1 minute. The strawberry patch is a 1 foot square and the soil is rich and damp, each plant has 13 strawberries each berry healing 1 HP |
63 |
your teeth fall out for 1 hour and user gains disadvantage on all Charisma checks for 1 hour |
64 |
All debuffs affecting you are dispersed |
65 |
All buffs affecting you are dispersed |
66 |
you must roll 2d100's, both of the effects on this list take place (if 66 is rolled again an additional 2 rolls will be added and so on, Example: a 34 and a 66 are rolled, the 34 is kept and an additional 2d100's must be rolled) |
67 |
All copper in your inventory is turned to gold |
68 |
your HP is reduced to 1 as the brutal truth that is they are a PC deals a painful amount of Psychic damage |
69 |
you gain Advantage on all Charisma checks and is viewed as friendly to all creatures for 1 hour |
70 |
your' mother's body (alive or dead) appears on the ground 10 feet in front of you |
71 |
your body is covered in bright blue feathers for 10 minutes |
72 |
you grow a temporary third eye, giving you advantage on Perception checks for 10 minutes |
73 |
your pockets are filled with pudding |
74 |
The wand grows a beautiful cluster of flowers at the tip that can be cut off |
75 |
you can see through walls for 1 minute |
76 |
All creatures within 30 feet are rendered weightless for 5 minutes |
77 |
your fingers fall off for 1 minute, giving temporary disadvantage on Dexterity checks and saving throws |
78 |
A solid gold crown appears on your head, giving a +2 to persuasion checks when worn |
79 |
A 100-foot-long 5-foot-wide moat of lava appears 20 feet away and perpendicular to the direction you are facing. |
80 |
A 20-sided dice appears in your hand, rolling it on the floor causes 1d20 of cuts to appear on the creature that rolls the dice, each cut doing 1d4 slashing damage |
81 |
Wheeled shoes appear on your feet giving a +10 feet to your movement on hard flat surfaces and a -10 feet on all others |
82 |
you regain 1d6 charges immediately |
83 |
All non-hostile creatures in a 20-foot radius of you heal 2d10 HP |
84 |
All hostile creatures in a 20-foot radius of you heal for 2d10 HP |
85 |
your clothing become fancy and spotless |
86 |
the floor in a 20 foot by 15-foot area centered on you becomes a mattress fitted with satin sheets and ornate fur blankets |
87 |
All creatures in a 30-foot radius of you must make a Wisdom saving throw or be frightened by you |
88 |
Your arms temporarily grow 1 foot increasing your range by 1 foot for 10 minutes |
89 |
You gain the ability to read and transmit thoughts for 10 minutes |
90 |
A banquet of delicious food appears in front of you, eating it heals 4d10 HP |
91 |
Your legs become weak for 1 hour, halving your movement speed |
92 |
A 50-foot cube of water centered on you appears |
93 |
You are able to speak with plants for 24 hours |
94 |
You are able to speak with animals for 24 hours |
95 |
The sky around you darkens as thunder clouds roll in, the rain, if drank for 1 minute, heals 8d4 + 8 |
96 |
You gain enough experience to level up |
97 |
All hostile creatures in a 40-foot radius disappear |
98 |
You lose the ability to see for 10 minutes |
99 |
A black cat appears in front of you and is friendly towards you |
100 |
you are granted the Wish spell |
Notes: Cursed, evocation
Comments