Weapon (greatsword), legendary (requires attunement by a You must kill at least one demon with this sword to prove your loyalty. Upon killing a demon, an explosion erupts from the sword dealing 10d6 damage. If you survive, the sword pledges its loyalty to you. )

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

This sword is a sentient being who communicates with the user telepathically. It can understand any language and wielding it allows the user to understand and speak Abyssal. Every time this sword makes a successful attack roll against a demon, it powers up the user and gives it an advantage against demons for 3 turns. 

While wielding this sword, you have an advantage on saving throws against demons and a disadvantage when making saving throws against madness. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, You must kill at least one demon with this sword to prove your loyalty. Upon killing a demon, an explosion erupts from the sword dealing 10d6 damage. If you survive, the sword pledges its loyalty to you. , Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

tonyrago6

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