This weapon is considered a Monk weapon.
This Kyoketsu Shoge has a dagger sized blade attached to a long chain. The dagger may be replaced with other attachments to change the functionality of this weapon. The attachments must be changed out of combat, or using your action during combat.
On any successful attack, you may choose to attach your weapon to the target and pull them 10 ft in your direction (DC 15 Dexterity Saving Throw). A target who is attached to your weapon is not restrained, but may use their action to make a DC 15 Strength Check to remove the weapon. Until the weapon is removed from the target, you can't use the weapon against any other target.
Melee Blade Attack: (Dagger Attachment)
Range 15ft
1d6 Piercing Damage
Ranged Blade Attack: (Dagger Attachment)
Range 60 ft
1d4 Piercing Damage
Melee Flail Attack: (3 Miniature Spiked Ball Attachment)
Range 5ft
1d10 Bludgeoning Damage
Ranged Bola Attack: (Bola Attachment):
Range 40ft
You may disconnect portions of the chain and attach miniature metal balls to create a Bola that is capable of restraining a target at range.
Ranged Blinding Powder: (Blinding Powder Attachment):
Range - Current Attachment Range
You may attach a small pouch of blinding power to the current weapon attachment and make a melee or ranged attack. When the chain reaches the end of it's length, you crack the weapon like a whip causing the small pouch to explode in the face of one target. That target must make a DC 15 Constitution saving throw or be temporarily blinded until the end of its next turn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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