Weapon (boomerang), rare (requires attunement by a To attune to Zephyr's Song, the person attempting to attune must attempt to play the music it produces back to it perfectly. They must make a DC 15 Performance check, and they can only make the attempt once per short rest. If the attempt is successful, the weapon will vibrate and hum pleasantly, indicating that it has accepted its new owner.)

Zephyr's Song is a beautifully crafted bladed boomerang with a unique, feather-like shape. The weapon is made of a light, silver metal and has intricate etchings along the edges that resemble wind patterns. When thrown, the weapon produces a soothing sound that can distract enemies, and the blade can slice through the air with incredible speed and precision. The boomerang is balanced and aerodynamic, making it easy to throw accurately.

  • This weapon can uses the wielder's Charisma modifier for attack and damage rolls.
  • Thrown: The boomerang can be thrown as a ranged weapon with a range of 20/60 feet, dealing 1d6 slashing damage on a hit.
  • Returning: The boomerang returns to the wielder's hand immediately after being thrown.
  • Special Ability: Zephyr's Melody - The unique feather-like shape of the boomerang causes wind to pass through it, producing a beautiful, soothing sound that can distract enemies. When the boomerang is thrown, the sound it produces has a chance of disorienting the enemy. The wielder can choose to use a bonus action to activate this ability, requiring an enemy within 30 feet to make a Wisdom saving throw (DC 15) or be distracted by the sound, giving the wielder advantage on the attack roll against that enemy before the end of their next turn. The wielder can use this ability on every attack they make with the weapon.

 

The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.

On a miss, a boomerang returns to the thrower's hand.

Notes: Bonus: Magic, Bonus: Ability Score Maximum, To attune to Zephyr's Song, the person attempting to attune must attempt to play the music it produces back to it perfectly. They must make a DC 15 Performance check, and they can only make the attempt once per short rest. If the attempt is successful, the weapon will vibrate and hum pleasantly, indicating that it has accepted its new owner., Damage, Combat, Range

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2023 12:21:39 PM
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Coming Soon

Item Tags: Damage Combat

Clinically_DeBest

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