This Scimitar is channeled by your will, as it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. You can use your spellcasting ability modifier in place of Strength and Dexterity for the attack and damage rolls of this weapon and gains a +2 to attack rolls with it. On a hit, the target takes 5d6 force damage plus your spellcasting ability modifier. It has the reach and light properties.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Force, Damage, Combat, Finesse, Light, Nick
Previous Versions
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5/1/2023 6:13:15 PM
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