Weapon (blowgun), uncommon

It zaps an opponent to a random time and place. Your actions may have consequences.  Zaps the opponent to the last fight of the campaign.

Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ammunition, Loading, Range, Vex

Bash11

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