Weapon (greatsword), rare (requires attunement by a Initial Attunement must involve a ritual to Behamut)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

As the sword levels up, it will gain additional attributes 

 

Level 1:

1/Day: Light of Xymor

As an action, you can active the sword to cast Light of Xymor. which allows the user to cast the Daylight spell. The charge is used once per day. 

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Bonus: Armor Class, Initial Attunement must involve a ritual to Behamut, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Turbobison