You have a +4 bonus to attack and damage rolls made with this magic weapon. It deals 3d6 Necrotic Damage
Whenever this weapon is infused with a Crimson Wright add an extra die
Blood fuels WorldBreaker it has a maximum of 4 charges.
Bloodfueled Rage
Whenever you hit an enemy with an attack the sword absorbs its blood giving it a charge. For every charge add an extra dice to your crimson wright damage as the blood strokes the power. At max charges you may expend them all infusing your sword with it's full power, when your next attack hits all of your accumulated Crismson Wright Die deal max damage and crits on a 18 or higher. After this attack all charges are exspended and must be built up again.
Hemolurgic Passing
Whenever an enemy dies with 60 ft that you have damaged previously, you may absorb blood from the corpse into your sword gaining +2 to damage +1 to ac and temporarily hit points equal to your blood hunter lvl times 3, these effects last for 1 minute
Blood Cleave
If there is more than 1 enemy within 15 feet of the wielder they may use both of their attacks to swing in a wide arc hitting everything in the sweep. Roll to hit for each target
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Necrotic, Attunement, Damage, Combat, Heavy, Two-Handed, Graze
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