This incredibly light weight magic mithral spear is tipped with sharped pointed wings.
Hit or miss this weapon flies back to its wielder after each strike unless there is no valid path for it to return.
Once per day, when you throw the spear and speak its command word, a column of strong wind is created, forming a line 10 feet wide that extends out from you to a target within 60 feet. Each creature in the line, either when the spear is thrown or at the start of the creatures turns must make a Strength saving throw (DC 13) or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. The strong wind persists for 1 minute unless the command word is spoken again. The creature or object struck is still attacked and damaged like normal.
In addition while attuned to the spear your weight is halved making you lighter on your feet tripling your jump distance.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Thrown, Versatile, Sap
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