Peacemaker is a reforged shadowblade dagger, infused with the divine familiar "peace" and is a sentient weapon, this sentence pushes the wielder towards diplomatic solutions to problems, and maybe unattune itself if the wielder is unnecessarily antagonistic or warmonger like. Peacemaker also cant stop tell u to "Find Light-Bringer, whatever that is"
- Peacemaker is a +2 longsword, providing a +2 bonus to attack rolls and damage rolls made with the weapon.
- On a successful hit, it deals 1d8 slashing damage plus an additional 1d8 radiant damage.
- Once per long rest, the wielder can use a bonus action to activate the Radiant Smite feature. This allows the next attack made with Peacemaker to deal an additional 2d8 radiant damage.
- Peacemaker also has the ability to channel divine energy. Once per long rest, the wielder can use an action to unleash a Radiant Burst, creating a wave of radiant energy in a 15-foot radius around them. Any creatures within that radius must make a DC 15 Dexterity saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one.
- Additionally, Peacemaker has the inherent ability to detect evil. The sword glows with a faint radiant light when evil creatures are within 60 feet of it.
- Additionally, once per week the wielder can summon forth the celestial dove "peace", as from the find familiar spell, which has the celestial dove statblock, including its radiant aura, giving friendly creatures within 10 feet resistance to necrotic damage, and advantage on saving throws. The sword itself has this property while the celestial dove is not summoned. While the Celestial dove is dormant, it may cast guidance (refer to cantrip)on the wielder if they ask and the task aligns with peace.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Any good creature can wield this weapon, but if a neutral being is on a truely noble quest to bring peace to the land, peacemaker may allow itself to be wielder, Creation, Damage, Combat, divination, Versatile, Sap
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